travels
ft lauderdale bahia mar beach resort from $69
the bahia mar beach resort is situated approximately two blocks from las olas boulevard, approximately two miles from downtown ft. lauderdale and five miles from fort lauderdale international airport. local attractions include pro player stadium, port everglades, and broward county performing arts center.el aities include wireless high-speed internet access, water sports, four lighted tennis courts, [...]
the bahia mar beach resort is situated approximately two blocks from las olas boulevard, approximately two miles from downtown ft. lauderdale and five miles from fort lauderdale international airport. local attractions include pro player stadium, port everglades, and broward county performing arts center.
el aities include wireless high-speed internet access, water sports, four lighted tennis courts, cycle and rollerblade rentals, fitness center, heated outdoor pool, and a 250-slip marina. onsite drink and dining is available at the bahia mar bar & grill, the beach market deli, and the pool bar. guests may also enjoy the onsite sullo spa featuring manicures, pedicures, hair services, mages, aromatherapy, and other spa treatts. book this el
podcast
kung fu panda: trailer

threatened by a gang of snow leopards, the jungle animals call upon an inept panda (jack black) to be a kung fu master and save the valley of peace.
runtime: 1 min 12 sec
society & gossip
irina sheik picture mot
hobes & free time
nau is then
the hip green clothing label with an unconventional approach to style, materials, and retailing calls it quits. what went wrong?

technology & science
automatic generation of matlab functions using mathematica and thermath
the program tool thermath now lets researchers automatically generate complete, ready-to-use matlab functions. the examples here deal with critical-point calculations and the developt of equipt models for separations in the chemical industry, but the ality to automatically generate matlab functions is useful in many areas of science and engineering.
internet & programming
skype for bloggers
internet telephony provider skype plans to offer bloggers and others the ality to hold audio chats in the next version of its net telephone product.
i guess this feature would help professional bloggers. not sure if this could help other occional blogger.
would you like to see/integrate this server in blogs?
refer story from "the blogging times" at the le of this post.
society & gossip
haris (30 yr old) | hai o
straight male seeking straight female | online dating in dubai, dubai (united arab emirates) | hai to every one, i am new in this site,i am working at dubai airport.i wish to make more frind through oasisoflove.i hope i can meet lots of friends
technology & science
protecting against wi-fi, bluetooth, rfid data attacks
speaker at hacker conference warns about security risks inherent in everyday electronics and suggests taking a hammer to your pport.
economy & finance
yahoo proxy may down to battle of g funds - markech
travels
paris jewish quarter struggles with change
read full story for latest details.

technology & science
wwdc 2008 apple design award winners
apple announced the winners of their annual apple design awards (ada) tonight.
the apple design awards, held at moscone west during the apple worldwide developers conference, recognize technical excellence, innovation, and outstanding...
news & headlines
pakistan police seize explosives
police in pakistan say they have seized huge quanies of explosives following an attack on the danish emby.
internet & programming
adsense customer service on new feeds question: look it up yourself!
forum: member seo blogs posted by: mvandemar post time: 06-05-2008 at 08:01 pm
travels
baltimore el deals from $66
news & headlines
eleven killed in sri lanka bomb blast ahead of key local polls
trincomalee, sri lanka : suspected tamil tiger rebels set off a powerful bomb killing 11 people and wounding 29 in sri lanka's east late friday, a day ahead of a crucial local poll in the area, the military said.
internet & programming
gwt basics: ajax programming with java
prior to javascript and other client-side languages, web browsers operated as if they were html dumb terminals, merely presenting web pages generated on a server. for such pages, every user action requires a full page refresh, with a round-trip over the internet, which degrades performance and thus user satisfaction. it may be fine for a great many web sites, but it is completely inadequate for high-performance dynamic web applications.
travels
5 nt bahamas on carnival from $249
cruise itinerary: day ports of call arrival departure 1 port canaveral, florida — 4:00 p.m. 2 at sea — — 3 grand turk island 7:00 a.m. 2:30 p.m. 4 half moon cay, bahamas (private island) 9:30 a.m. 6:00 p.m. 5 nau, bahamas 7:00 a.m. 3:00 p.m. 6 port canaveral, florida 7:00 a.m. — book this cruise technorati tags: caribbean, cruise deals, bahamas, bahamas cruise
cruise itinerary:
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| day | ports of call | arrival | departure |  |
 |  |  |  | | 1 | port canaveral, florida | — | 4:00 p.m. |  | | 2 | at sea | — | — |  | | 3 | grand turk island | 7:00 a.m. | 2:30 p.m. |  | | 4 | half moon cay, bahamas (private island) | 9:30 a.m. | 6:00 p.m. |  | | 5 | nau, bahamas | 7:00 a.m. | 3:00 p.m. |  | | 6 | port canaveral, florida | 7:00 a.m. | — |  | | 
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book this cruise technorati tags: caribbean, cruise deals, bahamas, bahamas cruise
hobes & free time
exclusive: the ultra-candid trip hawkins, part 3
by harold goldberg electronic arts had madden in the 1980s. and that game was supremely successful. but the company was on a mission to be a worldwide leader. in this portion of our multi-part interview with trip hawkins, the ea...
by harold goldberg
electronic arts had madden in the 1980s. and that game was supremely successful. but the company was on a mission to be a worldwide leader. in this portion of our multi-part interview with trip hawkins, the ea founder is extremely candid about the oft-stressful goings on inside of the company at the time. sometimes, what was going on inside wasn?t pretty. sometimes, fisticuffs flew. and often, hawkins played hardball, much to the dismay of some of his staff. for example, hawkins? deal with sega about making games for the genesis could have n up in his face. worry was rampant throughout ea at the time. read on to see what happened during these turbulent mots in video game history.
hg: i?m told there was the occasional wildness inside electronic arts during the early days?
th: we were all a little wild back then. when we were working on madden, tony hillerman was the producer of the game. and we had this conference room where we would discuss the progress of the game. at one point, rich and ng gordon were in there and they got into some kind of argut. i don?t even know what it was about. but ng ended up throwing rich into the wall, doing kind of a hockey check. the two of them, by the way, were both hockey players and as far as i know, they?re both still playing in hockey leagues. so ng checks rich and it left this g indentation in the wall that was about three feet high and about a foot and a half wide. it just caved the whole wall in. and ng wrote a note on it, commemorating the occasion. it?s just a hilarious example of what it was like back in those days.
if you want to talk about the concept of a hostile work environt, that?s what you talk about in today?s world. but in those days, none of us was afraid to bang heads and fight for what we believed in. literally.
hg: those times sound like heady times, a mix of growing pains, ego, and being on top of the world. but then times changed for you in a good way and a bad way.
th: a lot of it had to do with the sega genesis. talk about corporate tension. back around the 1987-1988 timeframe, our company was becoming more of a global player but, frankly, not really firing on all cylinders. the company wasn?t growing as fast or becoming as profitable as we it to be. i was very frustrated with some of the shortcomings of the home computer platforms. then, there was the lack of interest in the manufacturers of those platforms to grow the market from the standpoint of entertaint.
hg: what kind of lack of interest?
th: you could go talk to these guys and say, how about putting two joysticks on the machine or how about having 16 colors or how about having a sound chip, something that can make more noise than a beep? they didn?t care. it just fell on deaf ears. then, the 8-t nintendo had on the market and everyone was skeptical about it because of what happened to atari.
hg: but nintendo changed things. it was a success here.
th: it was a success. but even then, pretty much all the u.s.-based software publishers for games did not want to support the nintendo. one new company was started specifically to focus on nintendo and that was acclaim. everyone else was saying, we don?t like the nintendo; it?s not very powerful; there?s no read-write data storage; there?s no m storage; there?s not enough memory to make a good game; that aren?t powerful enough; the license program is too restrictive. so nintendo came to the u.s. and they launched with their own games and after, they brought over some other games from japan. and there was acclaim. and the fact that it succeeded became kind of a giant ing sound because the entertaint dollars that consumers had where going to japan.
and we didn?t have anything for nintendo at ea. we were feeling, we make these great games on the commodore, amiga and ibm pc, but not enough of those machines have been sold.
hg: but there was something new coming that would change things again.
th: right. in 1988 in the fall, sega released the genesis in japan. it was called the sega mega drive. we bought one in japan and brought it back to the u.s. we were very excited about it because it was a 16-t machine using the mc68000 motorola processor which we were very familiar with because it was in the amiga and the mac, not to tion the atari st and all the arcade machines. we knew how to make games for it extremely well. and here?s the sega genesis selling for $189 with a fabulous processor with good color and with two joysticks. so that was pretty cool. after having kind of missed the boat on nintendo, i?m thinking, even though nintendo had 98 percent market share, sega looks like they?re going to be in the market two years ahead of (the next generation machine from) nintendo. i thought, this is such a great machine, maybe this platform has a s.
hg: that?s would have been a g turnabout for ea. was it a difficult decision to make?
th: we had to make these judgt calls on hundreds of platforms, and i was really the guy who made these choices, looking at all the data and looking at all the pattern recognition necessary to decide whether we?d support the platform or not and if so, when, and at what level of resource. over the years, i?d made good calls and bad calls. i?m kind of known for betting heavily on the commodore amiga which nobody else was doing. i had a little t of a reputation because a lot of people in the industry thought that was a bad bet. but even though commodore didn?t do that well with the amiga, we did very well with it.
hg: how did everyone at ea react when you told them you to do games for the genesis?
th: i was being told that nintendo would roll out their own 16-t platform and stomp all over sega. but i really to bet on sega. not only that, i didn?t want to go with sega?s licensing program, either, which was just as draconian as nintendo?s.
so i just said, ok. we?re going to reverse engineer it. and we?re going to figure out how to make games without being in their licensing program. this was kind of a career type of bet. it was a very dramatic year at ea, and there was a lot of angst about the whole thing at not only the board level, but at the managet level as well. but i just drove everybody really hard to make it happen. we successfully reverse engineered the machine. we were able to start building games without a license.
hg: so how does sega react?
th: so we were poised to launch the products. then, at the 11th hour, i was able to go back to sega and just say, hey, we?re about to launch these, and we?re happy to go ahead without a license, and if you want to sue, us we?ll defend out innocence. we don?t think we?ve violated any laws. but we would frankly prefer to be business partners and give you reasonable financial compensation for the use of your trademarks.
it was a very tense time. initially, sega just to huff and puff and our house down. our board was worried. you worry about a lot of things in a situation like that. you worry about having injunctions that prevent you from shipping your product, about losing and being liable for significant damages. you worry about them changing the platform so your games don?t work anymore and you don?t know why. there?s just a lot of things you worry about.
hg: so everyone?s kind of freaking out company-wide. was it worth the worry?
th: i was able, fairly quickly, to get sega to agree to a very favorable license for us where we had a lot of independence to do whatever the heck we . and all we had to do was pay them two dollars a unit on whatever we did. but i was pushing for more. i there to be this two million dollar cap. that was the most we?d pay them.
hg: serious hardball.
th: that became a stalemate. it was one of only about two occasions in my entire career where my entire managet team disagreed with me on a g decision. (the other one was about private offices, by the way. i was not a fan of everyone having private offices.) but i kept telling the managet team that we would be better off taking the time to fight and to demonstrate our resolve and push to see if they would cave in. it turned out that they caved in a lot more quickly than i had expected. that agreet over the life of it brought the average cost per unit down to about $.35 for ea. by contrast, years later, other companies came in and they were paying a fee of about $8 to $10 per unit.
internet & programming
l8r is future mail with a business model
l8r is a new service that lets users create an email and have it delivered at a specific time in the future. it’s similar to the popular site futureme where anyone can write a simple letter to themselves or a friend and have that letter sent by email sometime in the future, for you know, [...]
l8r is a new service that lets users create an email and have it delivered at a specific time in the future. it’s similar to the popular site futureme where anyone can write a simple letter to themselves or a friend and have that letter sent by email sometime in the future, for you know, fun. but what l8r has done is comned this idea of sending an email at a later date with email reminders and a focus on getting things done. (well, if i put it that way, it sounds more like a basic reminder service) l8r suggests using the service for things like sending out rthday emails, reminding yourself to buy flowers on your anniversary, setting personal goals, and impressing your boss by “sending” an email late at night.
signing up with l8r will allow you to have three pending emails at any time for free, but if you need to send any more than that, it will cost you. you can purchase 10 emails for $1.99, 200 emails for $9.99, and 1,000 emails for $24.99. when you run out, you’ll be switched back to the free plan. now, you may be wondering, why pay for l8r when you can send emails in the future with a service like futureme for free? paid users of l8r get more features like file attachts, the ality to send html email, unlimited pending emails, and ssl security. l8r will also get rid of that annoying “sent later with l8r” message at the bottom of your messages.

what i like about l8r is that you can create email drafts and view pending and sent email in the messages area just like you would a normal email client. the benefit of this is that you can keep record of sent mail and fix any mistakes you have made in a pending email before it gets sent out. l8r will also send you an email when a message cannot be delivered and put it in the “undelivered” tab. this way, if you sent a message to an email address that doesn’t exist or if someone’s mail server is down, you can find out what email didn’t make it and send again. another feature is the ality to send an email to more than one person. you just separate multiple email addresses with a comma in the “to” field and l8r will send to each recipient.

even though l8r isn’t anything all that new when compared to email reminders (except that it sends up to five years in the future), i think it’s a pretty neat service. i can see it being helpful for people that use reminders in their daily workflow and need more than basic text messages. you can have three pending emails at any time for free and get extras like html mail, attachts, and ssl when you pay for more. something l8r may also want to consider is allowing users to send recurring messages to themselves for repeating tasks and personal goals. i also ran into a couple minor problems. first, when editing an email, the time did not offset properly from its original set time. also, when trying to buy more email credits, l8r directed me to a paypal checkout for netherlands users and i couldn’t make a purchase. (maybe not such a minor problem) otherwise, everything ran well and future emails that i sent out arrived on average 2-3 minutes after my set time.
as a last note, another service similar to l8r and futureme is futuremail which allows you to send email in the future as a note or reminder to yourself. futuremail also has this neat concept of a “futuremail blog” where you get a public stream of your future messages and an rss feed to share with friends.
tags: l8r, future, mail, email, reminders, gtd
internet & programming
ginger is now open to any registered user !
here it is, netvibes ginger is now open to any netvibes registered user. to upgrade just follow the instructions. thanks to amazing feedback from ginger 20,000 beta-testers we have improved ginger and released cool new features. lots of new features and improvets first any ginger user can...
here it is, netvibes ginger is now open to any netvibes registered user.
to upgrade just follow the instructions.
thanks to amazing feedback from ginger 20,000 beta-testers we have improved ginger and released cool new features.
lots of new features and improvets
first any ginger user can invite a friend to join him on ginger, the invited user will be automatically friends with the person who invites him.
to try the new invite function, click on the picture below (on ginger only)

wall widget
requested by almost every beta tester, it is now available post messages on your friends' public page on their wall.

archive a widget
this requested feature since the early days of netvibes is now available. instead of deleting a widget, you can decide to archive it and store it in your personal activities timeline. the widget will be saved with its parameters and you will be able at any time to restore it. there is no limit to archiving, it's unlimited. yes unlimited !

share a widget
on your public activities timeline you can now share a whole widget by starring it. the widget will appear in your activities timeline and any of your followers will be able to add it pre-configured by you in their own page.

new themes and wall papers to celebrate the launch of ginger

as some may have noticed already we have brand new themes and wallpapers. it is just the beginning as we will improve all our theme and customization features very soon!
ginger features and performance improvets
a lot of improvets have been made since our last blog post including:
- general startpage loading time improvets
- prefetch feeds features
- flash audio player improvets
- opml import/export improvets (now available in adcontent/add a feed section)
- mole and iphone versions improvets
- feedreader content is not updated if marking all items of a tab as read
- new ginger thumbnails
- "send to my universe/send to my private page" feature improvets
- new premium widget : stechworld, l'express, usa today, francetelecom, computer world uk
- widgets improvets: myspace, digg, feedreader, weather, multiple feeds widgets (premium widgets), preconfig widgets
thanks again for your support. enjoy !